Thursday, June 24, 2010

Uploaded an editor mode...& World Cup



I am kind of lazy recently because of the world cup game. I am a huge soccer fan although the team in my country doesn't play very well:(. But I am glad the US team win the last pre-tournament game and get into the tournament:).

By the way the editor mode is uploaded, which can be launched by pressing and holding left SHIFT key. Currently the panel can be highlighted and the objects can be picked up.

Tuesday, June 15, 2010

An prototype of editor mode


The editor mode is being developed. A screen capture is left here: The code has not been uploaded yet.

Four textures are rendered. HDR and the shadows are removed to save some time. Update() will be removed as well. But it is kind of slow. I just wonder if it is the problem of the StretchRect or because of the video card capability of my laptop. Tomorrow I would try to use one texture instead of four textures. If it is still slow, I think it would be the problem of "software vertex processing".

Monday, June 14, 2010

all about water

I just finished a water simulation effect last weekend. The shader used is based on the effect in FX composer. It works like a charm. Later I would probably add some spashing particle when the objects drop into water.















And the next step is probably the enchancement of my editor mode. I would probably draw four different renderable texture on the 4 panels of different views.

Discuss with everyboy

I am a student and a junior video game programmer.
Everybody is welcome to discuss and share ideas.

The secret base has been set up

Welcome to check out my little demo. It is available at here.

Update Log:

6/13/2010: Added water effect simulation in the physics demo and the non-physics demo
6/9/2010: Added support to shadow volumes in the physics demo
6/8/2010: Added the skinned mesh physics interaction in the physics demo.
6/1/2010: Fixed a heap corruption on Windows XP.
5/31/2010: Uploaded the first version