Wednesday, September 29, 2010

Screen Space Ambient Occlusion (SSAO)!!

Update:! more complicated mesh is updated!! Click for bigger pic!

One question is still left... it looks a little bit dirty! More tweaking is needed. But anyway I get my own SSAO!






It tooks me 3 days to make it work. It is much faster than what I've expected!


Finally I see why Star Craft II, Crysis and those games use a SSAO. It really makes the scene look better!


Although there's still a lot of work to do, I couldn't help uploading the first scene. And now I am trying to find more complex mesh for free online. My mesh is so simple! And btw, how to upload a hi res picture?

Saturday, September 25, 2010

I decided!!


Well, although the shadow volume doesn't have AA problem, it is too slow! I decided to discard it and use shadow mapping! It is reallly fast..... and it looks not bad with a gaussian 5x5 blur... More work needs to be done but first I'd like to put an awesome tech in my engine...I guess I'd take a week or more to do it... what's that???....

Saturday, September 18, 2010

A dice versus poker demo

What you can do without an artist? I will show you what I did. With several cubes created by myself ( ugly huh? ), I made a demo like the famous tower defence game PVZ with my own 3D engine. Three types of dices with three different guns defending their casino! But again I like to work with others! I wanna find a team!











Another one with the shadows turned on. it seems that the cards are spawned a little bit high....